Wx: Stop tripping wx3.1+ asserts in gs config GS: More generic prerequisite checking for wx config GS: Renderer and upscale prerequisites for wx config GS: Add D3D11 blend mode selector to wx config
GS: Make spinners full width in wx config Lines up nicer with other elements GS: Fix Half Pixel Offset and Half Screen Fix config swap Wx:GS: Grow notebook with GS settings pane GS: Require hardware renderer for hacks in wx config GS-wx: Adjust some checkboxes to be in alphabetical order. GameDB: Patches for MX Vs ATV Unleashed SPS We should avoid it.ĬMake: Fix duplicate definition of WavFile on Windows Wx: Remove wxString implicit constructor from std::string On windows, it uses the current system's character encoding instead of utf-8, which breaks a lot of things. Wx: Remove wxString implicit conversion to std::string on windows Can be lossy, and no one likes a lossy implicit conversion GameDB: add ee-rounding and vu-rounding to various entries Misc: Better GCC defs Less warnings about fastcall being unsupported, proper _assume implementation Misc: Move GS preprocessor defs to main PCSX2 fileĬore: Add header for PCSX2-specific preprocessor definitions Misc: Remove custom countof macros in favor of std::size GS: Switch integer typedefs to match rest of pcsx2 Had to capitalize the names of some struct params that had the same names GS: Split GS.h into multiple smaller headers GS: Only reload Auto MIPs on TEX base changeĭebugger: Allow access to all of 0xBXXXXXXXĬore: Replace alignment macros with alignas VS: Organise filter confusion between GS and GIF files
Pad-linux: Update to latest controller database. VSProps: Set MultiProcessorCompilation in CodeGen propsĬDVD: Don't allow DMA read if DMA isn't running Also slightly update tooltip.ĬMake: Remove gtk dep on macOS We only need gio now None doesn't actually fully disable sw blending, so the option is a bit inaccurate, rename it to Minimum instead. GS-gui: Change blending option from None to Minimum.
* Add more ways to contribute.ĭebugger: Make memory dialog transparent Was supposed to do this in my initial memory search pr but ended up removing while fighting with git accidentally. * Remove the information about the time, which was incorrect. (#5033) * Update the FAQ, as well as some general cleanup. Update the FAQ, as well as some general cleanup.
Wx: Fix `p圎xplore` on macOS (#4989) * wx: Fix `p圎xplore` on macOS Trying to open file urls in a browser does not actually launch a file explorer in macOS * wx: Remove p圎xplore/pxLaunch Was barely used
Got missed in an update as they switched to auto generation, but the license was switched prior to us last updating the library. Update CMakeLists.txt Revert language changes.īuild: Remove old unused cheatscpp.h fileģrd Party: Update rogue file to correct license. Remove the Windows version of PAD.h as well. PAD: Call one joint pad header in most of pcsx2, not two. GIF: Modify fifo read behaviour Fixes some glitching in Need for Speed Underground 2 Gamedb: add various fixes for various games and removal of patches Savestates: Use folders for organizing savestates per game.
MicroVU: Preserve XGKIck cycles in delay slot Also added handling for xgkick sync on single instructionsĬore: Reset game loaded/started variables on recompiler shutdown.ĮLFHeader: Detect CRC properly for PSX games, improve formatting of game serial output.ĭon't update saveslot info if VM isn't running yet GUI: Bring back F6 string (Aspect Ratio) Fixes regression from īuild: Fix clang Stupid thing, the actions builds were fine! Debugger: Format search hits with proper specifier